Unofficial planning guide
Subnautica 2 progression route checklist
A useful progression route has one objective, a safe return rule, and enough spare capacity for discoveries. Use this checklist before each expedition instead of trying to solve every crafting and exploration goal in one overloaded run.
Before leaving base
Choose the blueprint, material category, scan, or infrastructure milestone that makes the trip successful.
Decide how far or deep you will push before reassessing oxygen, power, storage, and risk.
Carry the safety essentials your current build requires, then leave enough open slots for the goal materials and unexpected high-value finds.
Return when the main objective is complete, critical power reaches your safety threshold, storage fills, or the route becomes unfamiliar enough that navigation risk dominates.
During the route
- Mark useful junctions and hazards instead of trusting memory.
- Collect goal materials first; optional resources come after the route succeeds.
- Avoid stacking multiple new branches onto the same run.
- Bank rare discoveries before repeating the route more aggressively.
- Update the route notes when a patch changes resource density or travel risk.
Solo and co-op adjustments
Solo routes should be shorter and easier to recover because one player handles navigation, inventory, and safety. In co-op, assign a navigator, a goal-material collector, and a flexible support role. Agree on a regroup point before splitting up.
After returning
- Deposit and label goal materials.
- Craft the planned milestone before spending resources elsewhere.
- Record what caused the return.
- Remove detours that produced little value.
- Choose whether the next run repeats, extends, or branches from this route.
Related RouteForge tools
Start with the beginner route guide, prepare materials with the resource checklist, and divide work with the co-op planner.
Frequently asked questions
How long should an early progression route be?
Keep it short enough that you can repeat it safely and return with the objective materials. Extend only after the basic loop is reliable.
Should I collect every resource I see?
No. Prioritize the route objective and scarce high-value finds. Filling inventory with low-priority materials can force an early return.
How should patches change the route?
Recheck assumptions about resource density, hazards, and travel time, then update only the affected route segment.